AI Insights · Timothy · June 2024
Top 5 Boxing Games Performance in Turkey Q2 2024
Explore the performance of the top 5 boxing games in Turkey during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games on a unified platform in Turkey showcased varying trends in downloads, revenue, and weekly active users, according to data from Sensor Tower.
Real Boxing 2 saw a steady increase in weekly revenue, peaking at approximately $623 in the first week of May. Downloads showed a significant drop from 23K in early April to around 4K by the end of June. Weekly active users followed a similar downward trend, starting at 38K and ending at 10K.
Boxing Star: Real Boxing Fight experienced fluctuations in revenue, with a high of $463 in early June and a low of $179 in mid-May. Downloads were relatively stable, averaging around 800 per week, while weekly active users declined from 9.4K in early April to 2.4K by the end of June.
WWE Mayhem had a notable revenue spike to $396 in early May but declined to $95 by the end of June. Downloads remained steady, hovering around 2K weekly. Weekly active users showed slight variations, starting at 3.2K and ending at 2.8K.
EA SPORTS™ UFC® 2 maintained a consistent revenue stream, peaking at $281 in early April. Downloads increased from 6.1K in early April to 5K by the end of June. Weekly active users remained stable, ranging between 22K and 27K throughout the quarter.
Real Boxing: KO Fight Club showed a steady revenue, peaking at $148 in early April. Downloads increased from 1.5K in early April to 1.6K by mid-June. Weekly active users saw growth from 2.1K to 2.4K over the quarter.
For more detailed insights, visit Sensor Tower.